There are a total of 12 power-ups in Thunder Force that are spread out across both the overhead and horizontal battle scenes. The player controls the Exceliza and travels through a variety of stages to accomplish this goal. There are also certain parts in the stages where the screen scrolls up, down, diagonally, and even backwards. It sounds like it was a horrible experience Dylan. The game had a kicking bass soundtrack with good use of reverb and great stereo effects. Mega Man 3 war, because either game could be seen as the top shmup, depending on what your criteria is. This super soft is a vertical scroller set in an overhead perspective.
The player controls the Exceliza and travels through a variety of stages to accomplish this goal. I for one welcome our robotic shrimp overlords! No weapons can save you, only A++ grade steering. There are various power-ups that improve your fire power. Known as Ace to the Federation, you've got vengeance on your mind. Their difficulty has definetly turned some people off. Des Top Down Only Primarily a ground attack, Des allows the ship to shoot at ground targets not just directly head on but at the two 45 degree angles, making this the perfect weapon for destroying bases and not putting the ship in front of danger. Its oscillating pattern also can pick off units where other weapons cannot reach.
As well as having cool music and hectic gameplay, the one thing that made R-Type stick out from the rest were the amazing bio-mechanical enemies. Graphics C Sound C Gameplay D Lasting Appeal D. Go forth brave one, and free the entire Federation of Reficul forever. The goal here is to find bases — robotic blue orbs with claws surrounding them — and destroy them. You can now also adjust the speed of your ship at the press of a button.
In some stages the action is side scrolling and in others it is top down overhead. You also continue from where you left off when you run out of lives, instead of restarting the level, as in the Genesis version. In future incarnations of the series the top down aspect would be abandoned. They also have their own set of power-ups, from laser beams to three-way-shots to side blasters; my favorite was the Wave Shot, which adds missiles to your normal twin shot. Since twin is one of the two weapons retained after a death, it is a key weapon in the game despite its mediocrity. The sharp turns are disorienting and can easily kill you if you accidentally turn into a stray projectile or a wall. The difficulty is also pumped up a bit and autofire is disabled.
While I Would have no problem recommending this game to anyone, over the years, the overhead stages have definetly been the point of contention with this game. Attack the Boss as you normally would and you'll find a secret bonus award of 500,000 points staring you in the face! However, once this learning curve is established, this weapon can be used strike enemies from any angle. Hunter rounds shoot from the ship extremely fast, making this weapon the ultimate force in dealing with onscreen enemies. The top-view and the side-view stages have different sets of weapons; losing weapons in the top-view stages do not affect the weapons equipped in the side-view stages and vice versa. The outcome of the attacks result in the destruction of the Galaxy Federation affiliated planet of Reda, and heavy destruction on the planet Nepura a.
Being killed will result in losing your arsenal, which is quite frustrating. The game is a shooter which alternates every level between a top-down perspective, similar to Bosconian and Star Control, and a side-scrolling shooter, like Gradius. It can also be used to take out destructible flying obstacles without awkwardly positioning the ship at an angle that is disadvantageous. And has an absolutely amazing soundtrack. Mostly because it was a late a Genesis release.
While in this mode you must seek out several ground-based installations to progress to the next level of play. The latter seemed worthless to me at first, but you will use it a surprising amount to counterattack enemies behind you; at least until you get better upgrades. After this is accomplished, the stage continues from the side-view perspective, which plays like a traditional horizontal scrolling shooter. Exclusive to this game is an item which temporally increases their orbit speed, making them more likely to block bullets. After the painful freedom provided to you in the latter, being pushed forward in a straight line while robots and missiles flank your ship never felt so comforting.
Thunder Force, however, also includes a completely separate battle perspective with overhead rounds that play in a similar fashion to the classic Konami shooter, Time Pilot. The track titles come from Sharp X68000 version of the game, although some of them are out of place since the Genesis version had fewer stages than the original X68000 version. The horizontal format becomes the new standard for the following games. There are only five main weapons now — the main Twin-Shot and Back-Fire both become powered up, as well as a Wave beam, the Forward cannon with accompanying missiles, and the Homing orbs. I still have nightmares about this game. This is very difficult since the controls are less-than-perfect, and the necessary ground targets are not obvious. After a set time, the roll will cease and the claws will continue to roll at the original speed.
For some reason, the status bar has been moved from the top to the bottom of the screen, which feels really weird. The ship is capable of having two claws attached to it, making death from bullet fire significantly decreased if managed well. Powerups Claw An add-on for the ship, the claw is similar to the options from Gradius, rotating around the ship and firing forwards. Foes will melt at this weapon's great power and strength. MegaTech magazine praised the use of parallax, as well as the sound and gameplay.