So it's a wash for me. After all that time, all of those minor changes add up to be more of a burden to do a port. To be more fair, Snes9x can also do what Zsnes cannot. Still a ways to go, but getting close. Now with the new version. But the key word there is 'known. Although I do respect and appreciate speed-oriented emulators, one concerned with accuracy can't help but lament the way this approach stalls progress.
But maybe Snes9X has more made for it, I'm not sure. In Japan, it was known as the Super Famicom. So it's a wash for me. I could help with the initial implementation, and then maintain it as I change my interface so that the libretro wrapper continues to function. Come back when you know what you're talking about.
I can't speak for the quality of it, and would very much recommend not using work that old, and which has been modified by several people outside of my control to add a bunch of speed hacks to it and no, I don't care if they're optional. I still need to play around with it more. They can certainly do everything Snes9X can do and more. Anyone using an emulator I would hope has the brain cells to navigate a couple menus. A nasty, nasty side effect of Windows. Only because I've utilized cooperative multithreading and just-in-time synchronization, techniques I've never before seen used in emulation, have I managed to eke out the performance bsnes currently has. The opinions of the Snes9X team do not reflect the views of the various companies mentioned here.
I still need to play around with it more. For what it's worth, even my wife's 3 year old netbook with a single Atom and crappy integrated Intel graphics can run Snes9x at full speed. Air Strike Patrol Black lines show up during gameplay. All three Bsnes cores had the problem, Snes9x did not. In Itunes for example, I can't directly play a file without adding it to my library first. Well I looked into the debacle a bit, it seems Snes9x really is the route to take if you're going for the optimal gaming experience.
Emulators are a great option for trying out games from yesteryear, but not just any one will do. I can only speak for RetroArch's implementation of these cores. Chrono Trigger though, I just couldn't stomach the horrid monster sound effects. The nice thing about RetroArch is you can set up custom configs on a per-game basis, so the dozen or so games that are singled out as working better on Bsnes due to improved compatibility can be made to run on said core, with the rest running on Snes9x for peace of mind since apparently the Bsnes core being used in RetroArch is outdated. But to get even more technical, cycles are broken down into bus hold delays which require timing at the raw oscillator level. After v094, I think it's mostly been fixing homebrew from people pushing the system to its limits.
But there is none for your interface so one has to figure out how Higan works altogether. Completely ridiculous that anyone in their right mind would still use zsnes lol. Two others in this thread so far confirm the same thing. Lol okay buddy, if you say so. A note about emulators Emulators have always existed in murky legal territory.
Canoe is far from the most compatible or even the more accurate emulator. It is the first emulator to have featured emulation, cycle-accurate emulation, cycle-accurate emulation, emulation , and a dot-based instead of scanline-based renderer for Game Boy Advance. Either way, I totally understand your reasoning for its burial. And after doing that, it stops auto-handling text search ahead. That's the version I would recommend.