Unlockability Starter Chat with Players on Discord More Details From PokkenArena. Meaning those moves are the most favorable confirms for you to decide if you either want to finish the combo or go for a reset. Your Pokemon will get up on its own, but it is a good idea to do it yourself to catch them opponents off guard. Anyway, I hope I didn't make things too complicated now, but with that happy reading! If you're looking for more places to research check out the Gardevoir boards over at Pokkenarenaboards. Recommended combos will be in bold and have the recommender's name at the end. Don't request any now or ever.
Damage increased when hit at close range 125 Pokémon Moves Name Move Type Useable Phase Button Combination Additional Notes Damage Normal All A Use to stop your opponent 80 Normal All Forward + A Powers up with each use of Calm Mind. In Field Phase, you can move around freely and press Y to perform ranged attacks. Advanced Mechanics Attack Triangle aka Rock-Paper-Scissors Each of the 3 main attack styles has a strength and weakness. Damage will be displayed after the inputs. Gardevoirs Synergy Burst Attack can follow up after almost all her physical moves so I won't have situations where you can do a Synergy Burst Attack. If you like to be sneaky and keep your opponent guessing, Gengar is for you. Each Pokemon has their own set of combos possible, so you'll have to try them out.
I however was unable to find any combos at this time due to the instant Phase Shifts, but if anyone knows any combos for Gardevoir, please approach me. Any content changes should be brought up on. You can also cancel Press and Hold R during an attack many attacks into a Shadow Stealth. Jirachi and Whimsicott wouldn't be bad either. Its animation is also lengthy enough to outlast many competing Counter Attacks. This article is intended to be moved into one of Bulbapedia's main content spaces.
At max range you can get a full poke combo off for a sweet 188 Damage, at close to max you'll only get 1 jab off, and at just barely out off the range where you're able to finish the cast animation before it hits you'll only get the slide. Shadow Punch Back+A is great for catching opponents off guard and initiating duel phase from a distance. Notation General notation questions can be answered W! Since it was developed by both The Pokemon Company and Bandai Namco, as well as the Soulcalibur producer, it is sure to be be an authentic Pokemon fighting experience. However, the second portion resembling Frenzy Plant is less reminiscent of more recent portrayals of the move, in which it summons large thorny vines to attack the opponent as it does when Decidueye uses it. Y, Frogadier hit 2, option select You can move forward and J. Support Pokemon Your support gauge fills up over time and is shown on the support Pokemon above your Synergy Gauge.
Despite the plethora of tools and strengths at its disposal, Sceptile still has major weaknesses. You are required to use them in Ferrum League and Special Events. In the neutral, however, it may be a bit difficult to get in on some characters because she has so many projectiles meant for zoning, spacing, and camping. But I do realize that it still limits people from getting Gardevoir to look exactly where they want her to look, since she can only look in specific directions. Also I heavily used this combo list to help find out the optimal combos go check it out: Edit: The vast majority of the times I said 8Y I meant 2Y. Y Duel Phase becomes a large water ball projectile.
Furthermore, if successfully used while an opponent is performing a Normal Attack, the move will land a Critical Hit. Combo will still work if you land the final stack or last two stacks of 6a 2 and 6a 3 I labed these on shadow mewtwo as he has an odd hurt box, so I suspect that if these work on him, they should work on others. It is a technique style fighter. The values given here are a vacuum measurement in seconds, as certain factors can extend or shorten the time you spend in Burst. The leaves on Sceptile's arms lengthen, adopting a crescent-shaped notch in each as well as a red tip on the frontal leaf. Grabs can be used on opponents that block.
And also visualizations for each combo with the input history shown. At 3 stacks it deals 42 more which is more reasonable, however keep in mind that if the enemy wallbangs after the 2nd hit the third won't hit them. Keep in mind the Future sight and psyshock do not link into eachother theoretically leaving them an opportunity where they could possibly do something between the blasts but since I haven't tested this too much I'm not sure what they could do. Either way, it's an interesting option that can yield much higher rewards then the standard combos and should be considered. This is called a Guard Break and leaves you defenseless for a short time. You can also cancel by pressing a direction on the D-pad and R.
It has the potential to erase any incoming projectiles, but also interacts with moves such as Gardevoir's Energy Ball and Chandelure's Smog. Grab by pressing Y+B at the same time. Deals most damage at close range. This means that options with which to pressure or defend against an opponent in Burst are limited, making it all the more formidable. Although it doesn't deal damage, the wave can counter pierce the opponent.
They can't muscle out your grab since they would have to block the psyshock to avoid taking damage from it. Shifts Phase 80 Normal Field X, X Can be cancelled with R or B 90 Normal Field X, Hold X Pierces counter attacks and breaks the guard 90 Normal Field X Can change trajectory with D-Pad 60 Normal Duel Y, Y, Y, Y Does a lot of damage 130 Normal Duel Y, Y, Y Can be cancelled with a Pokémon move 82 Normal Duel Forward + Y Does a lot of damage 60 Normal Duel Backward + Y No special features 30 Normal Duel Up + Y Effective against airborne opponents 54 Normal Duel Up + Hold Y Counter attack pierce 112 Normal Duel Down + Y No special features 60 Normal Duel Midair Y Transition to midair float using R 30 Normal Duel X, X No special features 100 Normal Duel X Can be cancelled with a Pokémon move 60 Normal Duel Forward + X No special features 80 Normal Duel Backward + X Counter attack pierce 100 Normal Duel Backward + Hold X Pierces counter attacks and breaks the guard 180 Normal Duel Up + X Effective against Grab Attacks 60 Normal Duel Down + X Counter attack pierces. Other then that nothing you haven't seen before. In High Stance, press Y to perform air attacks, and X to parry low attacks. Let me know if you have any questions or Gengar tips of your own! Can move with D-Pad 38 Counter All X + Hold A Counter attack pierce. Also Chandelure is unique in that she can't be hit with the one jab but can be hit with by going directly into Stored Power.
Honestly all they gotta do is give Gardevoir less lag. And most likely my last one. As a Burst Attack, it counts as a fully-charged attack and will pierce opposing Counter Attacks. There is also a Shadow Mewtwo amiibo card you can get if you get the first-run physical copies of the game. Shifts Phase 80 Normal Field X, X Can be cancelled with R or B 90 Normal Field X, Hold X Pierces counter attacks and breaks the guard 90 Normal Field X Can change trajectory with D-Pad 60 Normal Duel Y, Y, Y, Y Does a lot of damage 130 Normal Duel Y, Y, Y Can be cancelled with a Pokémon move 82 Normal Duel Forward + Y Does a lot of damage 60 Normal Duel Backward + Y No special features 30 Normal Duel Up + Y Effective against airborne opponents 54 Normal Duel Up + Hold Y Counter attack pierce 112 Normal Duel Down + Y No special features 60 Normal Duel Midair Y Transition to midair float using R 30 Normal Duel X, X No special features 100 Normal Duel X Can be cancelled with a Pokémon move 60 Normal Duel Forward + X No special features 80 Normal Duel Backward + X Counter attack pierce 100 Normal Duel Backward + Hold X Pierces counter attacks and breaks the guard 180 Normal Duel Up + X Effective against Grab Attacks 60 Normal Duel Down + X Counter attack pierces. Specifically, the Field Phase Grab Attack now ends with Seed Bomb, and the Duel Phase Grab Attack ends with Leaf Storm launched from Mega Sceptile's tail. Effective against Grab Attacks 100 Normal Field Midair A Can move with D-Pad.