It seriously doesn't deserve to be panned like this, it's absolute insanity. He has since retired from writing, but clearly shows up now and again. Aside from this important note about the game, how is Mana Khemia? You proceed through the game on a weekly basis. Probably fans of anime will enjoy it even more, since it looked like an anime at times. Even though it has low graphics it is still fun and the story is 100% creative.
As much as I feel it is too slow and too linear, it really is a big change from the earlier Atelier titles and gives the franchise a fresh coat of paint. I definitely had some issues with the character advancement process in this game, as combined with the loading times when I played the game without the Jump Start ground things to a literal halt. . Sound I love the music in this game. You purchase items and equipment them to let your character do more take or have a higher defense. Smart marketing strategies all around. I am also glad I used the Jump Start option for most of the game.
Then you have to go back to the Grow Book and active the recipe in the Grow Book. The battle system is also quite a lot of fun. I'm wondering why it was even done. Thanks to the slowdown, there are times when you are trying to avoid a monster when the game will stall for a few seconds. The dialogue is somewhat amusing and the premise is kind of novel. The different in loading times and slowdown is that severe.
As well, once you have more than four characters on your team, you can mix and match who will be an active character and when you replay the game you can try using an entirely new set of characters for your main force. The sound glitches every now and then. Still a lot of the monsters are very pretty to look at, and the returning monsters from other Atelier have never looked better. I made an account just to Rate 10 on this and to increase it's User Score yeah it would be fun if they invested more time and effort but the game itself is already fun P. I tried the game without the Jump Start for a bit just to see what it would be like and I have to thank Gust and Nippon Ichi for being astute enough to include.
Hopefully the next game in the series will keep this structure with an improved Grow Book. The only problem is again, the plodding pace of the game each time you play it. Not being a graphics aficionado, but still taking the low quality into consideration, I keep playing. But it suffers heavily from the port issues because it takes time to load up a single fight with the jump start, the next fights load faster, but still not acceptable , and the speed is rather butchered in here and it seems to play on a slow motion while on the ps2, it's much smoother. You have to go into Mana Khemia knowing that there in order to get to the good, you have to wade through a lot of slow bits.
I had a lot of fun synthesizing different armor and weapons for the characters. The graphics aren't great but it's still good for a psp and it's made with a pretty decent, although still mediocre, 3d enviroment. This psp version is basically a port of the ps2 game. This wouldn't have passed muster 10 years ago, let alone in 2009. I really enjoyed the school theme of this game and also the class structure.
If you hit it, the battle will be easier. Balance Unlike Atelier Iris, which was so easy it kind of ruined the game for me, Mana Khemia can be pretty tough. Also, the game has multiple endings too and while it's very easy to attain the endings you can simply save before one point and then finish the game all the times you need , it's still a plus. Control and Gameplay Rating: Above Average 5. You have classes that you are required to take every semester. The graphics are fine, they're really quite charming. He has worked in video game journalism since 2002 and is also a paid consultant for Konami and The Pokemon Company.
The dialogue like the one reviewer said was really childish to the point of cringing. I have to admit the last game in that series that I reviewed, was decidedly mediocre. As such battles will give you the same sounds constantly, and as there are a lot of battles to endure, even if you try and skip several of them, this might be the only way the aural aspects of the game begin to grate on you. The only thing aesthetic wise it had going for it, was that it was voiced. The only way to get your characters stats and health up is to synthesize new items and equipment. Again, this is a loooong process. His writing could also be found in the monthly periodicals Massive Online Gamer and Pokemon Collector Magazine.
However, to combat this, Student Alliance has added the Jump pack feature, which loads the game onto your memory stick and dramatically decreased the loading time and lag. I'll start saying that I posses both the psp and the ps2 version of this game, and while the ps2 version has some benefits, I will try to say one word in order to descrive the biggest difference between the 2 versions: performance. Mana Khemia is certainly worth experiencing, even if it turns out that you too find it too be a bit too slow. The dialogue is somewhat amusing and the premise is kind of novel. Not being a graphics aficionado, but still taking the low quality into consideration, I keep playing.