If you manage to let loose with a few midair stunts, you'll find a huge array of tricks to choose from, all of which look great. I was really pleased with how well the game handled online, and it seemed to just be a really fun experience. Nationals mode takes place outdoors and contains longer tracks that rely more on straightaways. Once it's up and running, the online mode works well - there's no lag, no frame dropping apart from when you crash, of course and it's easier to overlook the game's poorer aspects when you're playing against a real life person who is as hampered by the control system just as much as you, and isn't automatically going to win the race the moment you make a tiny mistake. Blazin' Trails makes no bones about throwing tough competition against you. When I say this I am basically just trying to get out the point that Climax Studios was not making this game to be easy, and I think one way the game gets harder then it needs to be is in the controls.
Courses range from the indoor arenas, complete with the mandatory cheering crowd, to outdoor open trails, hence the name. If you're in love with the grit and grime of dirt racing, and don't mind a challenge, then Blazin' Trails should be right up your alley. The point of all these modes is simply to get first place in order to unlock additional events and courses. The entire experience feels like you're driving on a continuous sheet of ice. The directional pad makes steering easier, but - you guessed it - doing jumps is a lot harder, involving a super quick switch between the down and up buttons. The first thing that will probably strike you about this game is its difficulty.
I was very happy with how well the game performed, especially for how vast the environments are in the game. Once you've gotten all you can out of the Single Race and Championship modes, there's still online play, available in both network and true online competition. Tricky business Just one of the many stunts you could perform if you weren't too busy trying to stay on the track. The first is to use the analog nub, which is great for preloading and pulling off jumps, but very tricky when it comes to steering - the slightest nudge can send you careering off to one side, and all too often straight into a barrier. At least the graphics are all right - sort of. Some glitches exist, so you'll sometimes be able to land directly on a rubber barrier and then hop directly back onto the course with no ill effects. So what with the shonky controls, dodgy graphics, infuriating soundtrack and all, the online mode would have to be pretty impressive to make this game worth considering.
There's a good level of detail on the riders and the vehicles, and movements are realistic and fluid. Let's begin with the graphics. The game also features four camera angles to choose from, including a first-person view. One of the first things you will notice is that this game is not one that is for those wanting an easy ride. In all, the racing found in Blazin' Trails is designed for those who enjoy a challenge, but it may be too frustrating for beginners to enjoy.
Enduro takes the same levels found in Nationals and adds a checkpoint system rather than a race to the finish. What really appealed was the game's online mode which, judging by a look at the manual, looks mighty comprehensive. The end result is that for trouble-free driving, you need to switch constantly between the D-pad and analog nub - something which, as you might imagine, is neither particularly easy to do or any fun at all. Yes, it's an Offroad game, and yes, that entails driving on a slick racing surface, but the same power slide that rocketed you around a hairpin perfectly the first time may well send you into the protective wall the second. Most of the time read: unless the game calls for it you're better off not doing them since they more often than not lead to crashes.
It doesn't help that the game is extremely unforgiving when you hit an obstacle, and often resets you in a stupid position - directly facing another obstacle, for example. Essentially, you have two choices. And a lot of dropped frames. Instead, you're completely focused on nailing a clean landing, leading early in the upcoming turns, and generally doing your best to stay in the race. Supercross deals with arena courses and features tight turns and plenty of jumps. A plethora of options doesn't make a game, however, and unfortunately, Blazin' Trails can't keep up with either of them.
Granted, the frame rate's solid and the stunt animations are smooth, but it never feels fast. Unlike many racing games heck, unlike most games in general that start out easy and gently ramp up the intensity as you progress, Blazin' Trails' single-player championship events--of which there are 14 to choose from--start out challenging and don't let up for a moment, even on normal difficulty level. I think with the controls being so frustrating the and the actual game itself just being around average, fans of the series will in my opinion be wanting more then what is given in this game. While its not as bad on any of the indoor tracks, it dominates the wide open outdoor races. For those of you fans of the series wondering if you should go pick this one up my answer for you is yes get this game, it is a very solid improvement over last years game. One of the big attractions of Blazin' Trails is the online play via the ad hoc or infrastructure modes.
Even if you manage to open up an early lead in the championship series races, you never have room to feel comfortable in your position to concentrate on things like pulling off tricks from the game's massive roster of stunts. If Climax did one thing right with this game it would have had to have been the online play. Riders animate well on their bikes, swinging left and right and up and down, as the momentum of their bikes carry them along. Of course, server problems are inevitable with online gaming, but we had problems of many different varieties every single time we went online - and that's just not good enough. Control issues This can only end in tears. First off, there's the problem of finding other players to compete against - frequently we couldn't find a single race to join, despite the fact that the game's been out in the States for over a fortnight now; and yes, we did take account of the time difference, thank you.